questmastersrpg.blogspot.com
Quest Masters RPG: First Official Novel Being Written
http://questmastersrpg.blogspot.com/2012/01/first-official-novel-being-written.html
Wednesday, January 11, 2012. First Official Novel Being Written. I have not written in this blog in some time and I apologize for that. It seems that Life can whisk us away to unexpected places so quickly. I haven't wasted the last several months since my last post, just been overly busy. I do have some good news though. The first novel officially sponsored by Questmasters RPG is being written. In November I had the opportunity to participate in the National Novel Writing Month ( www.nanowrimo.org. After...
questmastersrpg.blogspot.com
Quest Masters RPG: Too Many Rules = Far Less Fun
http://questmastersrpg.blogspot.com/2011/04/too-many-rules-far-less-fun.html
Tuesday, April 5, 2011. Too Many Rules = Far Less Fun. Quest Masters RPG brings the fun back to Role Playing Games. One of the biggest problems with most Role Playing Games (RPG) is that there are too many rules. The fun of the game gets bogged down in the rules. We spent hours and hours playing. I'm sure that we are not the only ones to have experienced this. Enter Quest Masters RPG. As a player of the QM, I love the limited amount of rules! It allows for you to use your imagination and to have fun with...
questmastersrpg.blogspot.com
Quest Masters RPG: Quester Free-will vs. the Goal of the Adventure
http://questmastersrpg.blogspot.com/2011/05/perfect-group-size-for-any-adventure.html
Monday, May 9, 2011. Quester Free-will vs. the Goal of the Adventure. I was recently asked: "How can I make sure I am allowing the Questers enough free-will to have fun, but not let them walk away from the adventure I want to have them go on? That’s a great question and it highlights one of the greatest challenges that all Quest Masters face. There are several things you can do to help keep your Questers on track in the adventure and still feel like they are the ones controlling their characters. View my...
questmastersrpg.blogspot.com
Quest Masters RPG: A Better Personality for Your Character
http://questmastersrpg.blogspot.com/2011/04/better-personality-for-your-character.html
Wednesday, April 20, 2011. A Better Personality for Your Character. Am I just a chaotic character capable of doing anything at any time for any reason? What could be done to make our characters more lifelike, have a more indepth personality and create stronger emotional attachment? You guessed it Quest Masters RPG solves all of these problems. Subscribe to: Post Comments (Atom). A Better Personality for Your Character. Too Many Rules = Far Less Fun. Eagle Mountain, Utah. View my complete profile.
questmastersrpg.blogspot.com
Quest Masters RPG: March 2011
http://questmastersrpg.blogspot.com/2011_03_01_archive.html
Friday, March 4, 2011. Introducing Quest Masters RPG. It's time to take the boring out of Role Playing! Most magic systems require you to learn a spell, or spell list and then you are limited to those particular spells. Wow, I can throw a fireball! Wow, my new Mage can also throw a fireball! Holy Cow, my Ranger can now throw a fireball! Does that sound familiar? Well that's it for today. I'd love to hear your comments. Tim Weimer - The Quest Master. Subscribe to: Posts (Atom). Eagle Mountain, Utah.
questmastersrpg.blogspot.com
Quest Masters RPG: April 2011
http://questmastersrpg.blogspot.com/2011_04_01_archive.html
Wednesday, April 20, 2011. A Better Personality for Your Character. Am I just a chaotic character capable of doing anything at any time for any reason? What could be done to make our characters more lifelike, have a more indepth personality and create stronger emotional attachment? You guessed it Quest Masters RPG solves all of these problems. Tuesday, April 5, 2011. Too Many Rules = Far Less Fun. Quest Masters RPG brings the fun back to Role Playing Games. One of the biggest problems with most Role Play...
questmastersrpg.blogspot.com
Quest Masters RPG: Introducing Quest Masters RPG
http://questmastersrpg.blogspot.com/2011/03/introducing-quest-masters-rpg.html
Friday, March 4, 2011. Introducing Quest Masters RPG. It's time to take the boring out of Role Playing! Most magic systems require you to learn a spell, or spell list and then you are limited to those particular spells. Wow, I can throw a fireball! Wow, my new Mage can also throw a fireball! Holy Cow, my Ranger can now throw a fireball! Does that sound familiar? Well that's it for today. I'd love to hear your comments. Tim Weimer - The Quest Master. March 6, 2011 at 10:10 AM. Introducing Quest Masters RPG.
questmastersrpg.blogspot.com
Quest Masters RPG: May 2011
http://questmastersrpg.blogspot.com/2011_05_01_archive.html
Monday, May 9, 2011. Quester Free-will vs. the Goal of the Adventure. I was recently asked: "How can I make sure I am allowing the Questers enough free-will to have fun, but not let them walk away from the adventure I want to have them go on? That’s a great question and it highlights one of the greatest challenges that all Quest Masters face. There are several things you can do to help keep your Questers on track in the adventure and still feel like they are the ones controlling their characters. I recom...
questmastersrpg.blogspot.com
Quest Masters RPG: January 2012
http://questmastersrpg.blogspot.com/2012_01_01_archive.html
Wednesday, January 11, 2012. First Official Novel Being Written. I have not written in this blog in some time and I apologize for that. It seems that Life can whisk us away to unexpected places so quickly. I haven't wasted the last several months since my last post, just been overly busy. I do have some good news though. The first novel officially sponsored by Questmasters RPG is being written. In November I had the opportunity to participate in the National Novel Writing Month ( www.nanowrimo.org. After...